So I managed to write and test my USB flashing tool for Pinephone
I've also managed to write FOSS firmware for the keyboard, that can provide
12×6 bitmap of all currently pressed keys. So any combination you'll manage to
press will be properly detected, without limit.
Currently this interface is consumed using a userspace daemon that waits for
H->L transition on pin PL12 (POGO interrupt pin) and reads out the current
bitmap of all pressed keys.
In the future this daemon can provide a userspace implementation of Linux
input device. This is a way to easily support any kind of keymap without having
to touch the firmware. All the mapping could be done in userspace and can be
easily modifiable by users, without any re-flashing of the firmware. Userspace
input devices behave just like the ones provided by the kernel, and work
everywhere incl. Linux console.
I've also investigated the charging controller inside the keyboard, and it
can be controlled over I2C from the phone itself. I've demonstrated reading of
battery voltage/current and status of the button on the side of the keyboard.
This button is connected to the charging controller.
Here is a repository with some of the code: https://xff.cz/git/pinephone-keyboard/
And here you can see the code in action: https://youtu.be/hj8DIqD74IM
Hardware-wise, the prototype I have has some issues. Some keys don't react
well to being pressed (all the keys on the top row), and enter also sucks.
Control and C keys are merged (pressing one, presses the other one too), and
Z key is stuck (+ one other row/column combination is shorted). Shorted
rows/columns on my prototype are R4/C2 and R5/C4. It may be better if enter key
had two membrane contacts, because it doesn't press/react well due to
All in all, things look rather bright on the software/firmware front. :) I'll
probably continue hacking on the keyboard's software next weekend.